• What can be cooked from squid: quick and tasty

    Safety games for preschoolers primarily include fire safety games. It is recommended to play such games starting from the middle group. Classes that educate children in the skills of handling fire and behavior in critical situations are carried out in a complex and supplemented with an appropriate subject-play environment.

    Topical conversations include didacticsafety games for preschoolers : "Is this correct?", "Name an electrical object", "Dangerous items", "Burning - not burning", "Good-bad", "Choose the right one", "What can not be played with", "How to avoid danger?" , "Name the causes of the fire" and others.

    In this article, we will dwell in more detail on outdoor games conducted as part of familiarizing children with the properties of fire, the work of firefighters, and behavior in emergencies.

    Outdoor safety games for preschoolers

    Outdoor safety games for preschoolers are mostly held in the form of relay races. Children are divided into two teams. In such games, instead of the usual signal, you can use the recording of a fire siren.

    Fire game

    To play you will need children's firefighter costumes: helmet, belt, gloves, overalls.

    At the signal, the players start from the start line and run to the chairs on which the firemen's suits are. The guys should get dressed, return to their team, undress and give the costume to the next participant.

    The winner is the team that "got ready for the fire" the fastest.

    Firefighters game

    To play you will need a table and various items, including those "borrowed" from the fire department: a cord, a gas mask, a helmet.

    At the signal, the players run to the table, on which the objects are laid out, choose one item necessary for the firefighter's work, and return to the team.

    The winner is the team that will complete the task faster and, most importantly, more correctly than others.

    The game "Brave Firefighters"

    For the game you need to prepare an obstacle course. At the end of it there is a model of the house in which the toys "live".

    At the signal, the children begin the relay race: they run through the obstacle course, “rescue” one toy from the house and return to their team. The goal is to save all the inhabitants of the toy house.

    The winner is the team that provided assistance to the victims the fastest.

    Extinguish the fire game

    To play, you need a sandbox or a bowl of sand.

    On a signal, children scoop up sand with a small scoop and run towards the "fire" - a leaf with a picture of a flame. You need to run carefully so as not to scatter the sand.

    The winner is the team that brings the most sand and, accordingly, extinguishes the flame faster.

    After the fire game

    Each team has two players. You will need a large reel with a tied cord to play.

    At the command of the presenter, the participants begin to wind the cord on the reel. The winners are those who complete the task earlier.

    Game "Upstairs"

    The game is played in a gym. Children climb up an inclined bench on the Swedish wall, climb onto an adjacent flight, jump onto the mat and run to their team. The winner is the team that will cover the entire distance faster.

    Game "Corridor"

    There are tunnels in front of each team.

    At the signal, the participants crawl through the tunnel and run back to their team.

    Game "Two boots - a pair"

    The teams are divided into pairs. Pairs tie (one player's left leg with another player's right leg). It is necessary, holding hands, jump to the hoop imitating a house in a fire, and "save" the toy from there.

    The winner is the team that will save all the victims faster than others.

    Game "01"

    For this game, you need to prepare pieces of paper and markers.

    The members of each team, upon a signal, begin to run to the other side of the hall. There is a piece of paper on the chair, on which you need to write with a marker "01", that is, call the fire department.

    The game continues until all children write "01".

    Fire in the hearth.

    Objectives: to develop speed of reaction, dexterity, orientation in space, attention, endurance; to form a sense of courage, discipline, will and desire to win, a culture of behavior in everyday life.

    One of the players portrays Fire (in a half mask). He comes out of his home - the hearth and walks around the rest of the players.

    FIRE. I am Fire, do not touch me!

    PLAYERS (in response)

    Why did you leave the hearth,

    Has turned into our enemy?

    FIRE: I, Fire is your friend and enemy,

    There is no way you can handle me.

    After these words, he hisses and waves his hands, catches children who enter the boundaries of the circle where Fire lives. If the Fire has caught with its "flame" (those who disturbed the peace of its hearth), then it turns it into a coal and plants it in its hearth. The one who remains uncaught by the last player becomes the brave Daredevil who defeated the Fire.

    Fire Dragon

    Objectives: to improve physical skills, the ability to walk sideways, crawl; develop speed of reaction, dexterity, courage.

    The players stand in a circle, hold hands, walk in a circle with a side step, at each step they say: "Fire is a dragon, go out!"

    The sleeping dragon lies in the center of the circle. When the Dragon gets up, straightens up and waves scarlet ribbons ("tongues of flame") at chest level, the players scatter.

    DRAGON: Tongues of fire are getting closer, closer

    Bend down below, below!

    All players dodge, bend low, crawl so that the driver does not touch them.

    Those who have not been touched return to the circle.

    Water and fire.

    Objectives: to develop speed of reaction, dexterity, attention, coordination of movements; build a sense of friendship.

    Two lines are drawn at a distance of 10 meters from each other. Girls (Water) are lined up on one line, boys (Fire), leading between them, on the other.

    At the command "Fire!" boys catch girls, at the command "Water" girls catch boys (extinguish the fire). The hardened are transferred to the enemy team.

    The birds are in trouble.

    Objectives: to develop speed of reaction, dexterity, orientation in space; to form a sense of duty, compassion for the animal kingdom, a desire to help others.

    Several circles are drawn on the site, in them nests with chicks (children). An evil Fire is chosen, which wanders through forests, fields, meadows, scatters sparks of flame (red ribbons) and starts fires. The task of the rest of the players is to catch the ribbons - sparks on the fly, so that they do not fall into the nests, and to save the chicks from trouble. The game is considered over when all the sparkle ribbons are extinguished.

    Who will put out the fire faster.

    Objectives: to develop responsiveness, dexterity, attention; improve the coordination of movements.

    Chairs are placed in a circle, on which there is one fire extinguisher (a substitute item).

    The number of chairs is one less than the number of participants in the game. Everyone goes in a circle to the music. At the signal, everyone should take a fire extinguisher in their hands. The number of chairs and fire extinguishers is reduced until a winner is revealed.

    Master of the lake

    Objectives: to develop dexterity, quickness of reaction, attention, courage, the ability to bring the job started to the end, to overcome mental clamps, self-doubt.

    At a distance of 10 - 15 meters from the "lake" a line is drawn along which the players line up. At the signal of the driver, players run to the lake with imaginary or real buckets. Behind the line is the owner of the lake, who does not want the water to recede. Players must touch the line and draw water to put out the fire (in a conventional place). Only when the owner is asleep can water be scooped up.

    The driver counts to five.

    The evil owner begins to fall asleep (he covers his face with his hands, goes to sleep at the bottom of the lake). At this moment, the owner unexpectedly wakes up and catches the sluggish, gape. The game continues until all the players are caught and they move to the lake owner's dwelling.


    Purpose: with the help of plot pictures, to form an idea of ​​\ u200b \ u200bthe dangerous situations during a fire; the ability to behave correctly in a dangerous situation that has arisen. Develop attention, logical thinking, coherent speech. Foster a sense of responsibility.

    Game progress:

    The teacher distributes cards to the players, lined with 10 empty rectangles (playing fields), then shows the children a plot picture depicting the situation in a fire (a boy plays with matches, a girl ran out onto the balcony of a burning apartment, an iron was left unattended, children turned on a Christmas tree, etc.) ). The child, who correctly described the situation, covers the empty playing field with a picture. The winner is the one who has more closed fields.

    Didactic game "Card quiz".

    Purpose: to consolidate the knowledge of children about fire safety rules. Develop memory, thinking, speech. Foster a sense of responsibility.

    Game progress:

    The teacher lays out on the table, or puts in a beautifully designed box squatting with questions about the rules of behavior during a fire. The child who answers the question correctly receives a token. The winner is the one who has more chips at the end of the game.

    Options for questions:

    Name the possible cause of the fire;

    How to call firefighters correctly;

    What to do if during a fire there is no way to call the firefighters, and the paths from the house are cut off by the fire;

    Is it possible to extinguish the fire without first calling the firefighters;

    What to do if the house smells of gas;

    Is it possible to hide in a closet or under a table during a fire;

    Is it possible to set fire to poplar fluff;

    Is it possible to arrange a draft during a fire by opening all windows and doors at the same time;

    Is it possible to use the elevator during a fire in the house;

    What needs to be saved in the first place during a fire: money, documents or yourself;

    How to properly leave a smoky room;

    Is it possible to play with matches and lighters and why.

    Didactic game: "Name the causes of the fire"

    Purpose: to form knowledge about the causes of the fire. To develop attention, memory, speech. Foster responsibility.

    Game progress:

    From the plot pictures proposed by the teacher (children collect autumn leaves, children hang burning candles on the Christmas tree, a boy plays with matches in a closet, children water flowers, etc.), the child must choose those situations that can cause a fire and argue his answer for what gets the chip. The winner is the one with the most chips by the end of the game.

    Didactic game: "Choose what you want"

    Purpose: to form the knowledge of children about the items necessary for extinguishing a fire, the rules for their use. Consolidate knowledge about subjects that can cause a fire. Develop speech, memory, logical thinking. Foster a sense of responsibility.

    Game progress:

    The child is offered a set of subject pictures (a fire extinguisher, a bucket of water. TV. A telephone, a box of sand, an electrical outlet, a fire hose, a kerosene lamp, a fireman's helmet, a lighter, a gas stove, a gas mask) from which he must choose which are used in extinguishing fires and causing the occurrence of a fire. The one who answered correctly receives the chip. The player with the most chips wins.

    Didactic game: "Fold the picture"

    Purpose: to consolidate knowledge about the rules of conduct during a fire. Develop imagination, logical thinking, fine motor skills of the hand. To cultivate perseverance.

    Game progress:

    The child must put together a picture cut into 8-10 parts with the depicted situation in a fire.

    Didactic game: "Good bad"

    Purpose: to form ideas about the beneficial and harmful properties of fire. Develop logical thinking, memory, attention.

    Game progress:

    The child is shown a picture depicting various uses of fire (both good and bad). Children are given cards with the image of fire and objects associated with fire (matches, firewood, gas stove, kerosene lamp, etc.) children should place the cards on the picture - to the right place.

    Didactic game: "Tell me a word"

    Purpose: to consolidate knowledge of fire prevention measures. Develop vocabulary, attention, memory.

    Game progress:

    The teacher, together with the children, stands up in a circle, passes the red ball to the child, who must finish the line of poetry.

    Where people are careless with fire,

    There a balloon will rise in the sky

    There will always threaten us

    Angry ……. (Fire)

    One two three four.

    Who has a fire in ... .. (apartment)

    Smoke rose suddenly.

    Who did not turn off ... .. (iron)

    A red glow flickered.

    Who with matches ... ... (played)

    The table and cupboard burned down at once.

    Who dried clothes over ... (gas)

    The flames jumped into the foliage.

    Who's a burner at home ... (grass0

    Who threw into the fire at the same time

    Not familiar ... (objects)

    Remember every citizen:

    This number: .... (01)

    I saw the smoke, don't yawn.

    And firemen .... (call)

    Didactic game: "The fourth extra"

    Purpose: to consolidate knowledge about objects that can cause a fire. To develop logical thinking, to enrich the vocabulary of children.

    Game progress:

    from the four suggested pictures depicted on one card, the child chooses an extra one associated or not associated with a fire. An example is a boiler, hairbrush, saucepan, casket; carpet, TV, painting, chair, etc.)

    Role-playing games:

    "We are firefighters"

    Preliminary work:

    • excursion to the fire department,
    • conversations about the work of firefighters,
    • viewing plot pictures,
    • reading stories about the fire (L. Tolstoy "fire dogs, S. Marshak" Cat's house ", S. Mikhalkov" fire "),
    • drawing on this topic,
    • playing around situations about the rules of conduct in a fire,
    • OOD on this topic.

    Purpose: to form the ability to develop a plot based on knowledge of PPD; coordinate their actions with those of partners, observe role-based interactions and relationships in the game. Coordinate and predict role-playing actions and behavior in accordance with the plot of the game.

    Equipment: a set of fire trucks, helmets for firefighters, buckets, shovels, substitute items - cords, jump ropes, a Swedish ladder, a sports rope, sports mats, a set of toys "We are firemen", a tape recorder (audio recording of a "fire flasher").

    Game with outdoor constructor "Fire in the city".

    Preliminary work:

    • Building design,
    • Outdoor construction games,
    • Consideration of the plan-scheme of city streets,
    • Excursion to the nearby microdistrict,
    • Playing with situations on the topic "fire truck on the streets of the city",
    • Conversations about the profession of a firefighter,
    • Guessing riddles
    • Transport toy games,
    • Conversations about the rules of the road on the topic of special transport on the street.

    Purpose: to consolidate the ability to take on various roles in accordance with the plot of the game; use attributes, constructor, building material, substitute items. Promote creative use of BPA concepts in the yoke. Develop creative imagination, the ability to jointly deploy the yoke.

    Equipment: different types of outdoor construction sets, maps, toy fire trucks, small toys, audio recording of a fire flasher.

    Role-playing game "Home Alone".

    Preliminary work:

    • conversations about home safety,
    • learning proverbs about fire and water,
    • conversation on the topic "Fire is a companion and assistant of man",
    • guessing riddles about fire, water, household items.
    • Consideration of plot pictures on the topic "So that trouble does not happen at home",
    • Acquaintance with proverbs about fire,
    • Fire safety didactic games.

    Purpose: to develop the ability to take on a role in accordance with the plot of the game; use attributes, substitute items. Develop creative imagination, game intent , based on the acquired knowledge of PPD.

    Equipment: toy household items (iron, computer, gas stove, microwave oven, washing machine, ironing board, electric kettle, hairdryer, etc.), substitute items (counting sticks in a box, etc.), telephone, attributes to game "We are firemen", play corner, equipped. nursery and doll furniture.

    Galina Podolina
    Outdoor games according to fire safety rules

    Fire in the hearth.

    Goals: to develop speed of reaction, dexterity, orientation in space, attention, endurance; to form a sense of courage, discipline, will and desire to win, a culture of behavior in everyday life.

    One of the players portrays Fire (half mask)... He comes out of his home - the hearth and walks around the rest of the players.

    FIRE. I am Fire, do not touch me!

    PLAYERS (in reply)

    Why did you leave the hearth,

    Has turned into our enemy?

    FIRE: I, Fire is your friend and enemy,

    With me not no way to cope.

    After these words, he hisses and waves his hands, catches children who enter the boundaries of the circle where Fire lives. If the Fire caught it By "flame"(Those who disturbed the peace of his hearth, then turn it into a coal and plant it in his hearth. The one who remains not caught by the last player becomes a brave Daredevil who defeated the Fire.

    Fire Dragon

    Goals: improve physical skills, the ability to walk sideways, crawl; develop responsiveness, dexterity, courage.

    Players stand in a circle, hold hands, walk in a circle with an attached step, for each step they say: "Fire dragon, go out!"

    The sleeping dragon lies in the center of the circle. When the Dragon gets up, straightens up and waves scarlet ribbons at chest level ( "Tongues of flame", the players scatter.

    THE DRAGON: Tongues of fire are getting closer, closer

    Bend down below, below!

    All players dodge, bend low, crawl so that the driver does not touch them.

    Those who have not been touched return to the circle.

    Water and fire.

    Goals: to develop quickness of reaction, dexterity, attention, coordination of movements; build a sense of friendship.

    Two lines are drawn at a distance of 10 meters from each other. Girls line up on one line (Water, on the other - boys (Fire leading between them.

    By command "Fire!" boys catch girls, on command "Water" girls catch boys (extinguish fire) ... The hardened are transferred to the enemy team.

    The birds are in trouble.

    Goals: to develop quickness of reaction, dexterity, orientation in space; to form a sense of duty, compassion for the animal kingdom, a desire to help others.

    Several circles are drawn on the site, in them nests with chicks (children)... An evil Fire is chosen, which wanders through forests, fields, meadows, scatters sparks of flame (red ribbons) and starts fires... The task of the rest of the players is to catch the ribbons - sparks on the fly, so that they do not fall into the nests, and to save the chicks from trouble. The game is considered over when all the sparkle ribbons are extinguished.

    Who will put out faster fire.

    Goals: develop responsiveness, dexterity, attention; improve the coordination of movements.

    Chairs are placed in a circle, on which there is one fire extinguisher (subject - substitute).

    The number of chairs is one less than the number of participants games... Everyone goes in a circle to the music. At the signal, everyone should take a fire extinguisher in their hands. The number of chairs and fire extinguishers is reduced until a winner is revealed.

    Master of the lake

    Goals: to develop dexterity, quickness of reaction, attention, courage, the ability to bring the work started to the end, to overcome mental clamps, self-doubt.

    At a distance of 10 - 15 meters from "Lakes" a line is drawn along which the players line up. At the signal of the driver, players run to the lake with imaginary or real buckets. Behind the line is the owner of the lake, who does not want the water to recede. Players must touch the line and draw water to extinguish fire(in a conventional place)... Only when the owner is asleep can water be scooped up.

    The driver counts to five.

    The evil master starts to fall asleep (he covers his face with his hands, goes to bed at the bottom of the lake)... At this moment, the owner unexpectedly wakes up and catches the sluggish, gape. The game continues until all the players are caught and they move to the dwelling of the owner of the lake.

    Personality is formed in a person from a very early age. It is very important to convey to children the basic rules of safe behavior in all possible situations. In the preschool educational institution, a lot of time is allocated to familiarize with life safety. Various games on this topic are an integral part of the lessons.

    The importance of games on the basics of safety in a preschool educational institution

    Danger can lie in wait for any person anywhere. Adults have already developed a certain pattern of behavior in life-threatening situations. Small children are the most vulnerable in such moments. The task of adults is to tell the kids in the most detailed and accessible way about the dangers in the world, how to avoid them and how best to act if they nevertheless come. At home, the child receives the first knowledge of possible safety-threatening situations from the parents. Kindergarten workers should expand this knowledge and instill skills of correct behavior in unforeseen situations. Preschoolers need a special approach. They need to convey very difficult questions, show the importance of knowledge of safety rules and help them remember them. The main activity of children is play. The information presented in the game is easier to convey to the child, and it is also convenient to visualize and act out actions to prevent or alleviate unsafe phenomena in life.

    Danger can lie in wait for a child anywhere

    The goals of the games will be to expand the understanding of possible warning hazards at home, in nature, in communicating with people, on the street, including on the road, instilling a model of safe behavior and obtaining skills to act correctly in the event of an adverse event.

    All possible hazards can be summarized in several categories:

    • natural hazards (animal and insect bites, poisonous berries and mushrooms, thunderstorm, ice, etc.);
    • troubles arising from a person (robbers, kidnappers, fights);
    • household threats (electrical appliances, sharp objects);
    • fire hazard;
    • dangers on the street (road traffic);
    • health hazard (non-observance of personal hygiene rules, improper handling of medicines).

    Types of games and a card index of topics for different groups

    The games that children will use to learn the basics of safe behavior can be of different types:

    1. Didactic, which include:
      • games with objects (toys) - based on the direct contact of children with objects, develop sensory perception;
      • board-printed games that unfold on a specific playing field (lotto, dominoes, etc.);
      • verbal - suggest speech actions of children, these can be games for ending phrases, guessing riddles, etc.
    2. Active - games in which you need to show physical activity, while training your physical skills.
    3. Theatrical, involving a theatrical performance on a specific topic.
    4. Training games that allow you to mentally be present in the situation being analyzed.
    5. Plot-role (children take on roles and participate and solve the task), etc.

    When preparing for the games, you need to take into account the age factor. For children of early preschool age, orientation games are suitable, which can arouse interest in further learning the basics of safety (didactic games with objects or toys). In older groups, pupils are able to independently draw conclusions, understand the interconnection of events, therefore, games with complicated rules (board games) are recommended for them.

    Children, by their nature, love to play, through play they get to know the world around them and try on various roles

    Table: possible games for life safety in kindergarten

    At what age is it recommended to carry outName of the gameTasksContent
    From the first youngest groupDidactic game "Dangerous - flammable"Learn to distinguish objects that are flammableThe teacher shows the children a lot of cards, which depict objects that are dangerous. The task of the players is to choose from the cards those on which fire hazardous objects are drawn (for example, an iron, matches, a stove, etc.)
    "Assemble the car" (2-part, 4-part)Fix the names of the modes of transport and its constituent partsIn front of the children is a picture of a car (bus, truck). Material is issued: pieces-elements from which you need to assemble a holistic image of the proposed transport, focusing on the picture in front of your eyes
    Role-playing game "Transport"Form elementary ideas about actions on the roadwayChildren take on the roles of chauffeurs and pedestrians. Various situations are played out: take the doll to the store, deliver building material. You need to drive the car carefully, do not run into people
    Extinguishing the fire outdoor gameForm elementary knowledge of fire safetyThe chairs are lined with toy fire extinguishers. The number of chairs with fire extinguishers is one less than the number of players. Children run around the chairs. At the signal from the leader, you need to take the fire extinguish in your hands and lift it up. The one who did not get to the toy comes out of the game. The winner will be the player who picks up the last fire extinguisher in the chair.
    From the second youngest groupDidactic game "Tell me what's wrong"To accustom to the rules of traffic rulesChildren are shown pictures with plots of road situations. You need to tell what the character does wrong on it (crosses the road at a red light, in the wrong place, etc.)
    Role-playing game "Bus"Teach public transport safetyRoles are assigned: driver, passengers, pedestrians. Various situations are played out (a woman with a child, a grandmother, a blind man, etc.)
    Outdoor game "Bonfire"Clarify fire proceduresThe game is played in the playground. It is necessary to take sand from the sandbox with a scoop (or other similar small container) and bring it to the place where the picture with the image of a fire lies
    Outdoor game "Transition"Develop knowledge about traffic rulesA zebra is painted on the floor of the group. Traffic light shows red light. The players are standing. A yellow light turns on and the participants continue to stand. At the green light, you need to go through the drawn "zebra", looking first to the left, then to the right
    Training game "I'm lost ..."Formulate rules of conduct if lost on the streetThe character Bunny comes to visit the children and tells the children that he got lost with his mother on a walk. Children, together with the teacher, tell Zaika how to act if he suddenly finds himself alone in different situations (on the street, on a bus, in a store), who can be asked for help, and who cannot
    "Save the Toy" outdoor relay gameFoster courage, desire to help the victimThe game takes place in the gym. Children take turns performing a combination of tasks expressing actions to save the toy (get the toy from the gymnastic ladder, run with it to a certain place). During the passage of the stages, the toy must not be dropped
    From the middle group
    "Put the edible fungus in the box"
    • Learn about the varieties of edible and poisonous mushrooms;
    • learn to distinguish edible mushrooms from inedible ones.
    In front of the players, dummies of mushrooms are laid out. You need to collect only their edible species in the basket. Then one mushroom is taken from the basket, the players must voice its name
    Role-playing "We are firefighters"
    • Consolidate knowledge of fire safety rules;
    • teach to work in a coordinated manner in a team.
    Children represent a fire brigade. On a call about a fire that has happened, they rush to help in different situations (on the street, in an apartment, in the forest)
    Didactic game "In the world of dangerous things"Continue familiarity with the dangerous properties of objectsThe teacher shows the children alternately different household items. If the item is safe, children should clap their hands. If dangerous - stomp your feet
    Didactic game "We are friends with cats and dogs"Expand awareness of good pet handlingThe teacher shows the children cards depicting plots involving cats and dogs. Children should comment on the picture: mark correct and incorrect actions (for example, it is wrong to pull animals by the tail, beat with a stick, tease)
    From the senior group
    Didactic game "Draw a road sign"Consolidate knowledge about the types of road signsDuring the allotted time, children must draw a road sign hidden by the leader
    Role-playing game "Ambulance"
    • Expand understanding of health care delivery;
    • teach first aid skills.
    Children play out various scenes in which they, as a doctor, help the victims: with a cut in an arm, a bruised leg, knee, fever, sore throat, nosebleeds. You need to consistently provide first aid
    Lotto game "Plants for Health"Reinforce the knowledge that medicinal plants can be helpful in maintaining and caring for healthEach player has his own set of cards with images of plants. The facilitator takes turns showing cards from his set. The player who has a card with the same plant must tell what it is called and what benefits it brings. If the answer is correct, the picture is given to the player. The winner is the one who first collects his set
    "Telephone"Strengthen the skills of using the telephone in case of emergencyThere are toy cars of emergency vehicles on the table. Illustrations depicting various dangerous situations are considered. You need to choose the right type of car for each situation and give the phone number by which you need to call it
    Training game "Stranger"Train the skills of correct behavior in situations with a strangerThe situation that happens to Carlson is being investigated. He met with an unfamiliar aunt who offers him sweets and invites him to go with her in a car. Children reflect on correct answers and behaviors by considering possible outcomes of the situation
    Didactic game "To prevent trouble"
    • Reinforce knowledge of safe outdoor behavior;
    • repeat road signs.
    The game uses a street layout with various road signs and traffic lights located on it. Various situations on the road are played out with the help of game pieces or any small toys
    From the preparatory groupBoard game "Travel to the country of health"Consolidate knowledge about maintaining healthThe players roll one die at a time and make a move. Depending on on the circle with which image the chip got, you need to complete a certain task. For example, explain what to do when you have a cough, fever, toothache, or explain why movements, vitamins, swimming, etc. are beneficial. If the player answers incorrectly, the move is skipped. The winner is the one who is the first to reach the "country of health"
    Mobile relay game "Territory of Risk"Improve understanding and handling of hazardous objectsThe game is played in the sports hall. Children take turns performing the actions assigned by the leader on the gymnastic ladder, bench, etc. Then the bell rings - "alarm signal". Many dangerous items were found in the group. Everyone receives a card with a diagram with hints where to look for an item (above, below, behind, in). Found items are placed in boxes by category (sharp, fire hazard, poisonous, etc.)
    Word game "Rescue Service"
    • Consolidate knowledge of your personal data;
    • teach to describe the problem correctly.
    The teacher takes turns showing pictures with different situations on the computer screen. For each picture, children should compose a short story on behalf of one of the heroes of what is happening or an outside observer. All these are children who speak into the receiver of a toy phone.
    Role-playing game "Traffic rules"Consolidate and systematize knowledge of road safety rulesThe following roles are distributed among children: traffic police officer, car drivers, pedestrians. Situations are played out during which players should not violate traffic rules, a traffic police officer should monitor this

    The age limits of the games indicated in the table are rather arbitrary. You should use this or that game, relying on the peculiarities of the development of children, the successful assimilation of the material, their interests. For example, the game "Draw a road sign", which is recommended for older preschool age, can be used in the younger group. But more thorough preparation for the lesson will be required, as well as the constant help of the teacher in correcting the drawings. The selection criteria largely depend on the teacher's instinct, because who, apart from him, will better determine what will now be more necessary and understandable for the children, what kind of game will interest them most.

    Structure and timing of games

    Each game has several stages:

    1. Familiarization of children with the content of the game, explanation of the rules. This can be showing pictures or objects, a short conversation in which the readiness of children to play is revealed (1-2 minutes).
    2. Game actions with a mandatory break for physical. just a minute.
    3. Summing up (1-2 minutes).

    It should be noted that the timing of the game itself differs depending on the age of the children. The playing time in younger groups should not exceed 10-15 minutes, at this age it is still difficult to concentrate on one type of activity for a long time. In the older groups, the game takes 20-25 minutes on average. This is a conditional time frame. It must be remembered that everything depends on the characteristics of the game, the interest that the children have shown in it, the degree of their fatigue. A break for a motor warm-up usually takes 2-3 minutes.

    Photo gallery: materials for the introductory stage of the game

    A drawing showing a problematic situation of communication with strangers can be demonstrated in a preliminary conversation for the game
    It is easy to show its details on a toy fire engine, it will be successfully used at the introductory stage of a didactic game of collecting a drawing of a car from different parts Toy devices will help to demonstrate their safe use A demo picture will tell you how to use the iron correctly Picture depicting a hazard when handling with a stove, will help children to better imagine the situation Drawing of a game with matches will help to help, what can happen if you use them carelessly Drawing will demonstrate to children that you cannot play with tablets Drawing will clearly demonstrate to children that playing with sharp objects is dangerous Visual material will help children better understand, what can happen in the event of an unsafe game Having seen the depicted dangerous situation, children will better learn how to act, for example, in the upcoming game, as well as in reality You can disassemble the situation from the drawing and cancel all the dangers Visual aids will help to remember what time was taken before With the help of animal toys, you can easily tell about the features of each of them, thereby preparing the child for the game about animals

    Life safety games in the first junior group

    The youngest preschoolers are familiar with the most frequently encountered subjects. In the preschool educational institution, it is necessary to continue the development of ideas about the nearest subject, social and natural environment, as well as to give elementary ideas about the safe use of objects and the rules of behavior. It is necessary, with the help of games, to form an interest in the problems of one's own safety, to acquaint with the initial knowledge about dangerous situations, solving educational problems:

    • to give initial knowledge about the natural world and possible threats in it (an animal can bite, there are poisonous plants);
    • master the concepts of various transport: cars, public, water, air, their constituent parts, give the concept of red and green traffic signals;
    • study objects and their properties;
    • to learn to perceive the words "you can", "you can not", "dangerous";
    • to give initial knowledge about proper nutrition, lifestyle, accustom to the rules of hygiene;
    • to acquaint with the premises of the group, how to behave in the group, in the locker room, how to behave on the street (take dad or mom by the hand).

    At an early age, children have a very developed sensory perception of the world, it is important for them to study the subject tactilely. For this, didactic games using various objects and toys are the best suited. At an early age, they often get to know the world around them through playing with dolls.

    In a 2-3-year-old child, memorization of the material is based on an emotional attitude towards it. Therefore, in the process of playing, children will easily remember everything that arouses their interest, they should be participants in what is happening. This will help games where the child can reincarnate in certain roles. Kids will take on the roles of doctors, chauffeurs, and firefighters with joy and interest, thereby assimilating elementary ideas about these professions. Role-playing games on the theme "Family" will emphasize the importance of parents in the child's life and help to understand their role in the family.

    By acting out different traffic situations, children learn important material at the same time

    When playing the game "Red - green", children, along with memorizing color, learn to cross the road at traffic signals: if the teacher raises a red circle, you need to stand still, if it is green, you need to look first to the right, and then to the left and go forward ...

    Do not overload the kids in the process of playing with unnecessary information that they will not be able to assimilate. At this stage of development, the main thing will be to assimilate the initial ideas about the processes of the surrounding world and the fact that there is danger in it.

    Synopsis of the role-playing game "The doll got sick" (Ekaterina Ashaeva)

    We take the doll to the hospital

  • The child, in the role of a doctor, accepts the doll patient and begins the examination. Looks at her throat.

    Examines the doll's neck

  • The doll's throat is red and the doctor gives her vitamins.

    We give the doll vitamins

  • The child doctor then measures the body temperature with a toy thermometer. The temperature is elevated and the doctor invites his colleague for a consultation. The second child doctor listens to the doll to give advice on how to treat Masha's doll.

    We invite the second doctor and listen to the doll

  • One doctor decides to give the doll an injection and the other decides to give her a potion.

    We give the doll a potion and give an injection

  • Then the orderly comes to the doll and makes her hot tea.

    Gives the doll hot tea

  • The whole group sings a song to the doll to raise the mood.

    We sing to the doll a song to raise the mood

  • The doll was very happy and practically recovered. She asks to take her driver back home.

    We take the doll back home

  • At home, the doll asks to rest in her bed.

    We put the doll under the blanket

  • Life safety games in the second junior group

    The children of the second junior group continue to study subjects based on sensations and sensory perception. Therefore, tactile contact with the studied material is also important. In addition, interaction with people, especially with their peers, is of great interest for children. There is a mastering of the joint game. In this regard, role-playing games will be very useful. The main tasks for the period of the second junior group:

    • continue to master ideas about the natural world and interactions in it: do not pick flowers and herbs, do not litter in the forest, do not touch other people's animals;
    • study the structure of the roadway, introduce the concept of a sidewalk, a zebra, accustom to the necessary behavior near the road, hold the hand of adults, introduce the concept of a warning signal of a yellow traffic light and road signs;
    • to expand knowledge about domestic hazards;
    • expand knowledge about the rules of safe behavior in the room: open the door with the doorknob, go down the stairs, holding onto the railing);
    • teach the correct behavior during games: do not throw sand, do not swallow objects, do not taste toys, etc.;
    • to teach to ask for help from adults in case of emergencies.

    Kids 3-4 years old are very active and it is difficult for them to stop their attention for a long time on one thing. It is important to conduct outdoor games, exciting plot-role situations, as well as simple didactic games. When analyzing different situations with the help of game actions, children acquire initial skills of behavior in an unfamiliar place (training game “I was lost”), in public transport (game “Bus”), etc.

    In the second younger group, children are introduced to the yellow traffic light

    Conducting the didactic game "Good and Evil Fire" in the second junior group

    The tasks of the game will be:

    • teach children to distinguish between "bad" and "good" fire;
    • to accustom to the rules of safe behavior in the home;
    • develop mindfulness.

    To play the game, you need a playing field, divided into 2 halves ("good" and "evil" fire) and a set of pictures depicting various situations with the presence of fire.

    The game involves from 2 to 6 children. Place the cards face down on the table. Children take turns coming to the table and taking one card. You need to put it on the desired half of the playing field.

    Photo gallery: materials for the game "Good and Evil Fire"

    The playing field can be divided into 2 parts with images of green and red circles.The cards contain images of various situations where fire is dangerous or not dangerous.Cards can represent a situation where there is already a fire

    Life safety games in the middle group

    At the age of 4–5, children strive to imitate the actions of adults in everything, often overestimating their capabilities. The middle group should:

    • continue to get acquainted with the varieties of animals and plants, expand knowledge about possible threats in nature: dangerous insects, poisonous mushrooms and berries, as well as that there are medicinal, useful plants that will not cause harm;
    • continue to study the rules of behavior on the roadway, introduce new road signs and markings, study official modes of transport (ambulance, police, fire, Ministry of Emergency Situations);
    • to teach to monitor the state of their health (to acquaint with personal hygiene items);
    • continue acquaintance with objects and the rules of their safe use (fan, washing machine, fork, knife, electric kettle);
    • teach vigilance when meeting strangers;
    • develop ideas about the causes of a fire and the rules of behavior when it occurs.

    The children of the middle group are actively improving their motor skills. Therefore, it is important to create conditions that will provide babies with physical activity. For example, in the group's premises, simulate a roadway, designate a sidewalk, a pedestrian crossing, a traffic light. Children in turn must wait for the permitting signal of the traffic light (it can be a green circle raised up by the teacher or any other structure), go to the edge of the sidewalk, look first to the left, then to the right, make sure that no cars are driving and then cross the road. Such actions in the game should create a habit of correct behavior in children. Also at this age, the first social contacts are established. Children love to play in groups of 2-4.

    Table: a fragment of a summary of a didactic game in the middle group

    Author and titleTasksPreliminary workContent
    Ulanova O.N.,
    "Let's introduce Dunno about the rules of the road"
    • Consolidate traffic rules;
    • develop social and communication skills;
    • to form a positive attitude towards safety rules on the road and an awareness of the need to comply with them.
    • Examination of illustrations on the topic of traffic rules;
    • solving riddles.
    1. Educator: “Children, let's welcome Dunno! He was in a hurry to meet us, but an unpleasant situation happened to him on the way. Dunno, tell us what happened to you? "
    2. Dunno: “I walked along the path near the road and played with the ball, and he took it and rolled off onto the road. I immediately ran after him. And I was almost run over by a car, and the driver began to scold me. "
    3. The teacher invites the children to help Dunno and repeat the rules of the road with him.
    4. Children explain to Dunno that it is forbidden to play with a ball near the road, but it must be done in the yard or on the playground.
    5. Then the teacher invites Dunno to talk about how to cross the road correctly.
    6. Children answer that the road must be crossed on the "zebra" and at the green traffic light.
    7. Dunno thanks the guys that they helped him a lot and promises not to break the traffic rules anymore. Children together with Dunno dance to the music.

    Life safety games in the senior group

    In the older group, children are able to consciously approach the study of safety rules

    At this age, children develop all skills: movements become more accurate and coordinated, the development of mental processes provides self-control over their actions, but the guidance of an adult is still needed. A 5–6-year-old child is able to assess the circumstances, actions of the heroes of fairy tales or their peers. He has quite clearly formed preferences in communicating with certain people, in this regard, the desire to play in small groups of 2-5 people is developed.

    Older preschoolers are very curious, they have well-developed cognitive activity. The types of games may not differ from those already held in previous years, however, their content is significantly complicated, since children have much more opportunities. In the older group, there is a great interest in board, creative games.

    Game activity contributes to the solution of the following educational tasks:

    • to instill the foundations of ecological culture, to assimilate that not only nature can harm a person, but also a person to her, to increase knowledge about various natural phenomena (thunderstorm, tornado, earthquake) and the necessary actions in case of their occurrence;
    • improve and consolidate the basics of traffic rules, study new signs, consider possible difficult and dangerous road situations;
    • develop ideas about the spatial environment: remember the names of the nearest streets, know the way to kindergarten;
    • to expand knowledge about the rules of behavior during game actions (slide, sledges, skates);
    • to reinforce and enhance perceptions about dangers in everyday life and precautions;
    • repeat knowledge of the rules of conduct with fire, improve the skills of action in the event of a fire, remind the phone of the fire department;
    • train the skills of careful behavior with strangers, immediately call for help.

    Games will serve as a good consolidation of the knowledge gained from books, conversations, watched videos.

    Children will love to participate in the process of creating a board game

    Children will love being involved in making the game. Rules can be created along the way. Here is a description of the game "Be careful with fire, fire is possible from fire" by Elena Shishkina. Purpose of the game: to consolidate the rules of fire safety.

    1. You need to draw a playing field, prepare chips, as well as cards with tasks. The playing field will consist of circles representing moves. On some of them, you need to make designations: a fire icon, a question icon and an arrow, a bucket of water.

      You need to prepare cards with a question mark, arrows and pictures of fire

    2. The first player rolls the die and makes his move.
    3. If the stop occurred at a question mark, you need to answer about the fire safety rules. On the sector with the image of fire, you need to guess the riddle of fire safety. If the answer is incorrect, go back a few turns to the bucket of water and wait for the next turn. If the stop occurred on a circle with an arrow, you need to get a card with a number with your eyes closed and go as many steps forward as indicated on it.

      Children are divided into 2 teams, a captain is selected, you can come up with a motto for each team.

      1. Educator: “Guys! You will go to school very soon. And you have to prevent possible dangers on your own. Now let's check how well you know the safety rules that we have studied and play a quiz game. " Children are divided into 2 teams, come up with a motto.
      2. The teacher explains to the children the rules of the game: the leader asks questions to the teams in turn. Before giving an answer, the team must confer and come to a common opinion. The team gets one point for the correct answer. If the answer is incorrect, points are not awarded, and the opposing team is asked to answer the same question.
      3. Warm-up "Traffic light" is carried out. At the signals of the leader, the children perform actions: red - sit down, yellow - get up, green - go.
      4. Then the first competition "Who is more attentive?" In front of each team is a set of cards with phone numbers. After the words of the leader, the teams must raise the required card. Questions: What phone should you call the fire department (101)? If the police need help, we call ... (102)? When a person became ill, he was badly injured, then how to call an ambulance (103)? How to call the gas service (104)?
      5. The next competition is that according to the named leading fairy tale it is necessary to explain what rules were violated by its heroes ("Kolobok", "The Wolf and the Seven Kids", "Little Red Riding Hood", etc.).
      6. A physical minute is being held.
      7. Next, the teams are invited to guess the riddles. For example: “There is a striped path under Seryozha's feet. He will boldly walk along it, and all the people ("zebra") will follow him. " "He sews everything in the world, what he sews does not put on (the needle)."
      8. In the next competition, children are shown pictures of various objects. One team must show all dangerous items, the second - safe items. The captains take turns naming one subject.
      9. The next task tests the children's first aid skills. It is necessary to bandage the hand of the "victim".
      10. Visual gymnastics.
      11. Then a competition to discuss situations on the road. The presenter shows pictures on the screen. The teams respond one at a time.
      12. The results are summed up, the results are announced. Awards (medals) are presented.

      A selection of videos on the topic of life-saving games held at the preschool educational institution

      Videos demonstrating games conducted on the subject of life safety can be useful in preparing classes.

      Video: role-playing games within the project "My Family"

      Video: a theatrical play in the middle group about fire safety

      Video: role-playing game "Hospital" in the first junior group

      Video: traffic rules game in kindergarten

      In a playful way, children can easily and easily explain important safety methods that everyone needs to know. For this, various types of games are used: didactic, plot-role-playing, mobile. It must be remembered that it is easier to prevent danger than to deal with it. It is important to convey this to the little ones.