• What can be cooked from squid: quick and tasty

    One of the most powerful ways to build personal behavior skills is through role play. As it was shown in the first chapter, role is the basis of children's play. Psychologists have long used this fact to form a more objective and adequate, and therefore a more correct view of the world and people's attitudes. In the nature of the game, as well as in the role that the playing child assumes in general games, the individual characteristics of individual children, their character traits, appear quite early. General games have great importance for character education. Endurance in relation to pain, a sense of dignity, responsibility, trust, justice, empathy for the weak. In no other period of his life will a child learn so much and so effectively as in his childhood games. That is why play activity should be transferred to the period of school education: the child's internal capabilities in this case develop much more freely.

    Let's dwell on some role-playing games that affect the personal development of a child.

    ☺ Role Swap Game

    The game technology is very simple. You and your child exchange roles for a short time. "Come on, you will be a mom (dad), and I will be a daughter (son)!" For example, invite your child to set the table for breakfast, as mom does, make sure that the “children” (for example, dad and mom or grandmother) do not forget to wash their hands, behave correctly at the table, and so on.

    For older children, role-swapping play is even more essential. For example, your son came “out of sorts” from school, got a bad mark, did not fulfill his duties, etc. You need to seriously talk to him. Try changing the form: "Sit down, I need to talk to you seriously" to "Sit down, talk to me."

    Invite your child to say everything that you or he thinks you should tell him. Undoubtedly, you will be convinced of the absolutely amazing result of mutual understanding. Here it will be revealed that you and your child see the problem differently, and what the difference is. You will get to know your child from a new, unknown side. But he will understand you and your mood, attitude, feelings much deeper.

    ☺ Game "Empty Chair"

    Your little daughter came running to you with a complaint about her older brother. Do not rush to arrange an investigation and disassembly. Put an empty chair, invite the girl to sit opposite and say: “Imagine that Vitya is sitting on this chair. He is good? Bad? What don't you like about him? What are we going to tell him? Get started. What did you do to him? What did he answer you? " Etc. With a calm attitude and reorientation to play activity, the child will gradually calm down and significantly revise the assessment of the situation. It is possible that Vitya's other role will become clear and that the daughter herself is not quite right, Vitya is not so bad.

    ☺ Game "Step into the future"

    A game in which expected events are played. Any mother knows what stress a child experiences when he has to visit a doctor. He draws in his imagination situations associated with painful procedures, regardless of the actual state of affairs. (For example, you should see a regular pediatrician who is usually painless to see.) If your child is very worried, invite him to play an upcoming visit to the doctor. Let him choose a role to his liking: a doctor or a patient. And start playing. Play the entire situation sequentially.

    Here you are going to the clinic, you came to the doctor, replay all the stages of the examination, prescribe procedures, write out prescriptions, go to the pharmacy and carry out the treatment. Try different scenarios. (Which child likes best.) See the result. Children tend to express their excitement in play and objectively become calmer. It is possible that after such a game your child will even want to go to the doctor in order to satisfy curiosity: is everything really like in the game?

    ☺ Game "Dreams"

    We often have different dreams. Children are no exception. Usually the child does not remember what he dreamed. But there are special cases when sleep is highly emotionally saturated and keeps the child awake. Most often these are disturbing dreams or nightmares. If the child has woken up and continues to experience terrible dream events, invite him to play this dream. Assign roles and go! Offer the child the role of a strong hero, let him destroy, break in the game something or that that frightened him.

    Play the dream events so that they have a favorable or even happy outcome. It's even better if the events in the game take on a comic coloring. Take the time to play, and you will greatly help your child, calm his nervous system.

    The Dreaming game will also help when the child is simply excited or very worried about an event. In this case, it has a different shape. Invite your child to imagine that he is “asleep” and “is dreaming”. The dream is fun and pleasant. “In a dream,” he performs different actions. Invite him to act out his behavior "in a dream." Help him steer the game's plot in a calm and optimistic direction. As our practice shows, children like this game very much.

    ☺ Game "Doubles Bilbock"

    This is an old game that develops coordination, attention in joint activities. This game trains the ability to adapt to another person, "adjust" to him, and is a good model of interaction and development of personal self-control. The game is played by two people and can take place both in the room and in the open air.

    Fasten a rectangle made of fabric, measuring 30 x 50 cm on the short sides on two sticks. Cut two holes on the right and left in the fabric. In the center on a string, 80-100 cm long, a small ball is attached.

    By folding and pulling the fabric, two players make the ball fly up. The task of each player is to catch the falling ball in his hole. Each hit counts as one point. Play up to five points or up to three in a row for one player.

    The game is aimed at forming the child's attention to another person, trying to evaluate it both through comparison and through association.

    A group of children is playing. The driver goes out the door, and among the rest they make up one person. The driver enters and asks those in the room questions:

    - What plant does this man look like?

    - What animal does this man look like?

    - In what color is the dress (shirt) best to dress this person?

    ☺ Game "Guess Me!"

    According to the answers received, the driver must guess the "envisioned" child. If one of the children finds it difficult to answer the question asked, then they skip it and ask this question to the next one. If the driver guessed correctly, he remains in the group of players, and the “guessed” child becomes the driver.

    ☺ Game "Live pictures"

    This game was already known to our great-grandmothers. Its psychological content is quite diverse. It characterizes a person's ability to understand and, as they say, “feel” another person and at the same time teaches this. All participants in the game stand in a circle. One (the driver) is in the center of the circle. He must use facial expressions and pantomime to portray one of the participants in the game. The rest must guess who it is. The one who was the first to guess the person depicted becomes the driver.

    It is important not only to be able to play, but also to be able to organize the game. For this purpose, a certain skill is also required.

    ☺ Game "Entertainer"

    This is a group game. Each participant is invited to take turns remembering a fun game and organize it in a group. The group members give the "entertainer" a mark for the game performed on a five-point scale. The total amount of the delivered estimates is calculated. Whoever has it more at the end of the game won.

    ☺ Game "Concert"

    This game is characterized by the fact that it is prepared in advance, and the process of preparation for the child is no less entertaining and attractive than the game itself.

    Some of the participants in the game take on the role of an entertainer. He prepares in advance and puts up a poster in a conspicuous place before the game that a concert will take place, at which the following participants will perform (list). If this game is played in a family, then all family members should be participants, including pets and random guests. The task of each participant in the future concert is to come up with a number, props, costume and prepare all this. Then the concert itself will take place at the appointed time. All participants act as spectators when not busy in the room. Then prizes are awarded by voting. It is important that all participants receive some kind of prize. To do this, you need to come up with an appropriate number of nominations. From the most ordinary (for the "best number", "suit") to non-traditional (for "the widest smile", "for work with all four paws", "the longest skirt", etc.).

    ☺ Game "Xop Song"

    This game is aimed at the development of collective activities, joint coordination. The "conductor" steps forward (optional). All together choose a song to perform. This should be a song that is familiar and simple in melody. (You can prepare cribs with words in advance and distribute them to the players.) At the signal of the "conductor", all the children begin to sing loudly, then the clap of the "conductor"

    there is silence, but everyone continues to sing mentally. The next clap is sung aloud again. And so several times. The one who goes astray becomes the "conductor" and directs the performance of another song. The winners are those players who have lasted the longest in the "singers".

    ☺ Game "Compliment"

    Participants are divided into pairs (you can randomly), and these pairs should say affectionate and good words to each other for a while, without stopping or repeating. One says, in response the other says, again the first, again the second, etc. The most "long-playing" pair wins.

    ☺ Game "Salt teasers"

    To be able to communicate, a child must know the people around him well, be attentive to them. At the same time, he must be able to "look at himself from the outside", correctly imagine how he looks in the eyes of others. The solution to these two problems is provided by a fun game. "Teasers"... Teasing and nonsense are especially popular with children. 5-7 years... Children love to be teased. "Teasers" in an indirect form negatively evaluate the behavior of another person, give an outlet for negative emotions, and restore justice. Often, ridiculous rhymes are used by children not to offend their playmate, but simply to entertain the company, as a kind of manifestation of children's sense of humor. The desire to make others laugh and have fun is typical for children. The proposed game is precisely aimed at giving the "teasers" a positive, funny (and not offensive) context.

    First option. All participants sit in a circle (for example, at a table) so that everyone can see each other and take a salt stick in their teeth. Then they must tease each other with words and facial expressions, but so as not to drop the salty stick from their mouths. As the tip becomes soaked in the mouth, it is bitten off and swallowed without releasing the stick from the mouth and without using your hands. The one who dropped the stick can leave the game, but as an option - stay in it (again take the stick in his mouth), receiving penalty points for each loss of the stick. The winner is the participant who teased the longest and never dropped his wand from his mouth.

    The second version of the game "Teasers". The game involves at least ten children. All participants in the game stand in a wide circle. The first player enters the center of the circle, informs the adult presenter in the ear of whom he is going to "tease", and begins to depict in a funny way one of the participants in the game. Everyone else is watching him and guessing which of those present was portrayed. If the player has reliably portrayed his friend and that guessed right the first time, then the guessed one is swapped with the "leader". If the first time the person turned out to be unrecognizable, then the teasing one leaves the game. The game runs in a circle. The winners are those who have managed to stay in the game the longest.

    Cheat sheet for the presenter

    It is good to use active motor games to develop the skills of collective behavior. You can offer your child ball games.

    1. All children are divided into two teams and stand in a circle. They must quickly pass the ball from hand to hand in a circle without dropping it or throwing it through the air. Whichever team held the ball longer won.

    2. Children randomly move around the site, the driver holds the ball in his hands. At the command of the leader, everyone freezes, and the driver must hit one of the players with the ball, without moving from his place. Anyone hit by the ball is out of the game. The winner is the one who was the last to stay on the court.

    3. Children stand in a circle and begin tossing the ball to each other, like in volleyball. The one who did not catch the ball squats in the center of the circle. From time to time, players throw the ball at those sitting in the center of the circle. If one of them catches the ball, then he again stands in a circle. The winner is the last player in the circle.

    ☺ Runner games

    1. Children are divided into pairs, and on command, each pair, holding hands, runs to the finish line. The winner is the couple that comes running first and does not unhook their hands.

    2. All children stand in a wide circle. The driver chooses one player, naming him, and tries to catch up with him. They run from the outside of the circle of children. The one who is being caught up can shout out any name of the person standing in the circle. The one who was named quickly leaves his seat and runs away from the driver, and the first running player takes the vacant seat. The one who "fell" into the hands of the driver himself becomes the driver.

    3. At the signal, everyone starts to run around the court, and the driver is trying to "pissed off" one of the players. The one who is caught becomes the driver's assistant and also chases after the players, trying to "nag" them. The winner is the one who remains the last "unrefined".

    ☺ Game "Siamese twins"

    All children are divided into pairs, preferably equal in height. Then each couple, taking a piece of blank paper, stands facing each other. On command, the children press their foreheads together, between which a sheet of paper is squeezed. Music begins to sound, and to it pairs of "Siamese twins" slowly move in a dance. Their hands should be behind their backs; the leaf is held by the foreheads. It is impossible to remain in place without movement. If the leaf falls to the floor, the couple stops and freezes in the position in which they found themselves when the leaf touched the floor. Children should keep these poses until the end of the game, interfering with other couples. The couple who danced the longest while holding the piece of paper wins.

    ☺ Air Volleyball game

    The game develops coordination, in addition, fosters a spirit of mutual help, perseverance, perseverance in children. All participants in the game are located evenly on the court - so that between any two players the distance is at least one and a half meters. Then an inflated balloon... The players' task is to hit each other with a ball, not letting it fall to the ground. However, players cannot move and lift their heels off the floor. Whoever moved or touched the ball last before it fell to the ground receives a penalty point. The person who received three penalty points is eliminated from the game. The two players who are the last remaining on the court are recognized as winners.

    ☺ Game "Funny Tennis"

    The game allows not only to develop coordination, but also to better feel the other person, to learn how to coordinate joint actions. Two players stand at the back of each other's head at a distance of one meter. The first player tilts his torso forward, horizontally to the ground. A tennis ball is put on his neck, under the back of his head. Sharply straightening the torso, the player "throws" the ball with his head and neck to the back player. The second player catches the ball, turns his back to the first and in the described way "throws" the ball to his partner. Each loss of the ball gives one penalty point. The game continues until five points. Whoever picks them up faster will lose.

    ☺ Game "Catch the Chip"

    Groups of four play. Two by two sit opposite each other at the table. On the table in front of them is a sheet of paper with a drawn playing field.

    A chip is placed in the middle cell of the playing field. The right of the first move is played. Now the couple that goes first "throws" their right hands forward, palms up or down. For a couple sitting on the right side of the table, the winning option is to match both hands (both palms facing up or down). If the position of the palms coincides, then they move the chip one square in their direction, if not, then one square in the direction of the opposite pair. The couple sitting on the left side of the table is interested in the fact that their "thrown out" palms do not match: one is looking up, the other down. In this case, they move the piece one square to their side. If their palms coincide in position, then they move the chip one square towards the "opponent". The task of each playing pair is to "bring" the chip as quickly as possible to the cell nearest to itself. Whoever has done this before has won. The number of cells on the playing field can reach nine, but this will significantly lengthen the game.

    Complex patterns of behavior in a group are formed in a child by accumulating personal experience, often by trial and error. He can be helped by offering story games that simulate relationships in a society of adults.

    ☺ Game "Etiquette"

    This is a challenging game that helps children learn certain behaviors. It is carried out in several stages.

    First stage "Welcome"... All participants in the game sit on chairs so that they can see each other. Then they take turns out and greet everyone else. The main task: the greeting of each player should be somewhat different from the others. For example, one said “Hello!”; another - "Good afternoon!"; the third one waved his hand; the fourth - "saluted"; the fifth - bowed; the sixth waved his hand and said, "Hello!" etc. Children can combine several greetings into one, an adult can help them. When everyone has greeted each other, the second stage of the game begins.

    The second stage is "Compliment". Children choose from their group the King and Queen, who are seated on the throne (you can put two chairs on the table, depicting a "throne").

    All other participants in the game are subjects who take turns approaching the "throne", bow to the King and pay a compliment to the Queen. When all the subjects have said their compliments, the roles of the King and Queen are transferred to the next participants, and so on until everyone has received their "share" of bows and compliments.

    The third stage "Invitation to dance"... The participants come up to each other and invite to dance. The invitees are grateful.

    The fourth stage "Treat" or "Gift"... Children take turns "treating" each other with ice cream (chocolate, candy, apple) or "presenting" each other with a "gift". In response, they receive words of gratitude. Each player should "treat" someone or "give" something and thank him when he was "treated".

    Fifth stage "Farewell". All children take turns saying goodbye and leaving the room. Game over.

    Then they all discuss together who was the best in the game at its various stages.

    ☺ The game "How many friends do I have!"

    Children are asked to indicate three qualities that they would like to see in their best friend... Then the guys should name one quality of those present, for which this person can be praised. Then the list of "best friend qualities" is compared with the qualities of those present and the coincidences are counted. Based on the results, it is determined how many potential friends each has in the group.

    ☺ Game "Gemini"

    The game allows the child to more clearly assimilate the content of specific concepts and their antipodes. It is especially useful for the assimilation of moral categories and norms.

    The children are told a story: “There were two twins. One was called Vitya, and the other was Mitya. They were very similar and could only be distinguished by what and how they did. Vitya always did everything right: he spoke correctly, studied, behaved. And Mitya did everything the other way around, that is, wrong. "

    Now we’ll find out who was Vitya and who was Mitya in each case. So:

    - One boy ate soup with a spoon, and another with a fork. Who is Vitya and who is Mitya?

    - One boy went to bed in the evening, and the other in the morning. Which one is who?

    - One boy tried to get only A's, and the other studied for C's. Who is Vitya and who is Mitya?

    - One, entering the house, took off his hat, and the other did not. Who was Mitya?

    - One boy ate a lot of sweets, but said that he did not touch them at all. Another did not take sweets without permission and waited to be called for tea. Who was who?

    - One boy sat quietly in the classroom, and the other chatted. Who is Vitya and who is Mitya?

    These questions can be continued by contrasting right and wrong behavior.

    Another form of this game provides that the child himself proposes correct and incorrect forms of behavior according to the mechanism of opposition.

    - Vitya honestly admitted that he accidentally broke the cup, and Mitya ... (Then the child completes the phrase himself.)

    - Vitya washed his hands before eating, and Mitya ...

    - Mitya entered the class very first, pushing away the girls, and Vitya ...

    - Mitya was waiting for his grandmother to iron his shirt, and Vitya ...

    - Mitya considered it very funny to scare the girl by suddenly shouting in her ear, and Vitya ...

    This can be continued as long as the game is of interest to children. You can invite the guys to come up with what Vitya did and what Mitya did. This option causes a particularly violent and active reaction from children - you will hear many possible correct and incorrect forms of behavior. Depending on the age of the children, the concepts embodied in the wording can be

    change - from simpler to more complex.

    ☺ Game "Reporting"

    The game will help you master new forms of behavior, teach you how to communicate. The participants in the game must prepare and conduct a "television report". As a theme, you can choose an event familiar to all participants in the game. (For example, a report about the last excursion, yesterday's lesson, about summer holidays, etc.)

    All participants in the game are divided into pairs. One of the couple will be a "reporter" and the other will be a "TV guest". The "reporter" prepares several questions on the topic in advance, which he will ask his guest. Then the playing couple sits on the stage in front of the rest of the spectators. The "television report" begins. The “reporter” introduces the “guest”, names the topic of the conversation and asks the first question; "Guest" answers; should

    second question, and so on. During the conversation, the "reporter" can describe some events, make comments, ask impromptu questions. In turn, the "guest" can also deviate from the topic, ask counter questions. When the “reportage” is over, another pair takes up space on the “screen”. This continues until all comers show themselves in the role of "reporter" and "guest".

    The game will be more interesting if each couple will develop their own theme. For each "reportage" the players who are currently playing the role of spectators give the pair their own marks: 3, 4 or 5 points. The marks are given by each participant separately. Then the scores are summed up, and the sums of each pair are compared with each other. The winner is the couple with the most points.

    ☺ Laboratory Mouse Experiment Game

    This game is for large enough children (from 9 years old) aimed at developing the skills of understanding another person and leadership. Two people are playing, the rest of the children are spectators. Pairs of active players change sequentially. The essence of the game is that one player plays the role of an "experimenter", and the other - a "laboratory mouse". The "mouse" leaves the room, and the "experimenter" together with other children decides what task the "mouse" should perform. For example, go to the table and sit on a chair or go to the window, etc. Tasks should be dynamic and fairly simple. Then they invite the "mouse" into the room, without explaining what is required of it. She does what she wants, and the "experimenter" is watching her. When the actions of the "mouse" are close to what is required of her, the experimenter tells her: "Clever." This is the only word that the "experimenter" can pronounce, and this must be done with the same intonation. The game ends when the mouse finally does what is required of it. The pair that completes the task faster and more accurately wins. She can be given a comic "Diploma of Candidate of Mouse Sciences".

    ☺ Game "Cossacks - robbers"

    The classic game of our grandparents. All participants in the game are divided into two teams: one - "robbers", the other - "Cossacks". The "robbers" are hiding, and the "Cossacks" are catching them. However, when the "robbers" hide, they leave "footprints" indicating the search route. These are arrows indicating the direction, or notes, in which there can be a direct indication of the stage of the route, or they can be encrypted in the form of a rebus or a riddle. It all depends on the imagination of the players. The game "Cossacks-robbers" is the more interesting, the more efforts are put on its preparation (the route is developed, notes prepared, etc.). The game continues until all the "robbers" are caught.

    In the scenario of any holiday, there comes a moment when all the main solemn toasts have already been pronounced, but the guests are not yet ready for active competitions or dance entertainment. It is then, to the aid of the presenters, funny fun comes, which can be carried out right at the table.

    The proposed selection is astol role-playing tales and games for any occasion, written by talented internet writers (thanks to them). Each of them can be safely attributed to the category of games - "icebreakers", which "split the hall", liberate the guests, set the mood for festive fun, and therefore serve as a wonderful transition to an active entertainment program.

    Fairy tale - the noisemaker at the "Barabashki" table

    For carrying out the presenter divides those present into several teams, each of which will represent one of the members of the family of "darlings": Grandfather, Grandma, Father, Mother or Son, then the participants, at each mention of "their" character, make "their" noise: rustle, thunder etc. When a family is mentioned in the text, everyone performs noise actions at the same time.

    Characters and Noise Actions:

    Grandfather-reel- rustling newspapers,

    Old lady- rattling dishes

    Father-reel- stomp their feet three times and make a creak of the opening door

    Mother-reel- emit a scratching sound on a wooden surface

    Son-reel- clap their hands three times

    Family of little reams - everyone present is making sounds at the same time.

    Leading(reads the text):

    The house is thirteen on Mira street
    In a very wretched old apartment,
    That our people are calling for a communal apartment.
    Family of little reams has been living for a long time.
    They settled in a huge closet,
    Where a person's foot does not set foot.
    This closet, which has been littered for a long time,
    Seven little reels here it endures for two centuries.
    Other residents of the communal apartment
    Little by little they forgot about this family:
    Accustomed to their usual noises and sighs -
    Under the roof of one they did not live badly.
    Grandfather-reel loved at leisure
    To play a little joke on your own wife:
    Rustled Grandfather old newspaper in the corner,
    Driving Granny rustling in melancholy.
    Granny strummed dishes in revenge,
    How Son-reel I was scared more than once.
    Father-reel when I was out of sorts,
    He made a mess in his house:
    He stamped his feet, creaked doors
    And everyone bothered with these sounds.
    A Mother-reel I loved him so much:
    For these tricks I did not scold at all.
    And as a sign of your tender and fiery feelings
    Mother I bought him a watermelon.
    Father-reel did not know as a miser -
    Watermelon certainly divided between everyone.
    Residents of a communal apartment then
    We heard the family chomping together.
    Drummy son tried most of all:
    He gorged himself with gusto on a watermelon.
    So friendly Family of little reams lived,
    Until the big trouble happened:
    One day they suddenly decided to resettle the tenants.
    And this house was urgently demolished.
    The people left the communal apartment,
    Seven little reels, of course, forgotten.
    Now they're looking for another place to live
    Where they will be nourishing, comfortable, warm,
    Where Grandfather-reel without any hindrance
    Will continue to rustle with his pile of newspapers
    Where sometimes Drum-granny
    Can rattle with her old pan
    Where Son-reel clap your hands,
    Father-reel he suddenly stomps his foot,
    A Mother-reel sometimes without fear
    Scratching at the door of a dear spouse.
    Respond, people who are not very against
    Hear it all in the deep night?

    Table role-playing tale "Non-Bremen non-musicians"

    Four guests, who received cards with remarks, easily "reincarnate" into their heroes, for this it is enough for them after each line, where it is said about them - expressively pronouncing their phrase. It is important for the leader of this not to forget to make small pauses at the right time and, if necessary, make signs to the participants.

    Characters and replicas:
    A donkey: "I'm a horse in perspective!"
    Dog: " Woof! I want to wet my throat first "
    Cat: " Moore-meow, suddenly I'll become fat and important! "
    Rooster: " Ku-ka-re-ku-ku! You can even hear it in Moscow! "

    Leading:
    In a neighboring village the year before last
    Some peasant suddenly went mad:
    He drove out all the living creatures that are in the house
    For fifteen years she lived side by side.
    And all these years lived with him in the world:
    Donkey whisper ... (I'm a horse in perspective!)
    The DOG that didn't growl anymore ...
    There lived an old robber, a CAT, who loved s-tana ...
    In the company of this COCK was not superfluous ...

    The company walked quietly along the road,
    The poor are tired of both paws and legs.
    Suddenly the light appeared in the forest hut -
    The terrible robbers have a home there.
    And friends began to discuss right here,
    How best to scare the robbers.
    The DOG suddenly said quietly first ... (Woof! I want to wet my throat first!)
    Donkey decided that he was not passive either. Still would! ... (I'm a horse in perspective!)
    The CAT was very afraid of the night ram ... (Moore-meow, what if I become fat and important ?!)
    Friends invited the gang to scare -
    To disperse the robbers with a shout.
    The COCK has already taken off on the roof ... ( Ku-ka-re-ku-ku! You can even hear it in Moscow!)

    The animals quietly went to the hut
    And all together: DONKEY, DOG, CAT, COCK - they shouted (Everyone shouts).
    The robbers instantly fled from the house.
    Who settled in it? They are familiar to us.
    And lived for many more years in a house in peace
    Brave ASS ... (I'm a horse in perspective!)
    The DOG that growled menacingly ... (Woof! I want to wet my throat first!)
    And a subtle connoisseur of homemade sour cream, CAT ... (Moore-meow, suddenly I'll become fat and important!)
    And, of course, - COCK, he is not superfluous at all ... (Ku-ka-re-ku-ku! You can even hear it in Moscow!)

    (Source: forum.in-ku)

    Table role-playing tale "Happiness is near".

    KLAVA has been waiting for happiness for a long time,

    Everyone wonders where it is

    Then a FRIEND came to her

    And the hostess hugged her.
    Together we decided that it was time
    Invite PETER to visit.
    Like, although he is a fool,
    But ditties to sing a master.
    PARROT when you hear about it
    Sat on a perch higher
    Began, poor, to lament:
    "Where to wait for the HOLIDAY?"
    At the very first call
    PYOTR came - ready for everything.
    KLAVA made a salad
    And washed the grapes.
    Her friend helps her
    And he approves the recipes.
    There's a knock on the door! KLAVA darted:
    What if some kind of setup?
    The door opened and the PRINCE appeared.
    PYOTR almost shot himself!
    Let's put it bluntly, no offense:
    He had plans for KLAVA!
    Then they remembered about the HOLIDAY,
    The song was dragged on in unison.
    PYOTR hiccupped and choked,
    And he swung at the PRINCE.
    PARROT flew around the cage
    I called my ancestors for help.
    And the FRIEND is only glad:
    There will be a fight, what you need!
    Only KLAVA does not yawn,
    Raises a toast to happiness.
    We sipped a glass
    A glass is not enough for PETER!
    But kindly, he is in the drinker
    PARROT pours vodka.
    PRINCE, having a bite of herring,
    Everybody mutters its own motive.
    KLAVA says quietly:
    "Our grooms are great!"
    A FRIEND whispers to her:
    "You pour them on the third ..."
    The PRINCE made his decision,
    Having made an offer to KLAVE.
    PYOTR, blushing from the strain,
    Kukish makes a FRIEND.
    And from the cage, PARROT
    Suddenly gave out a dog barking.
    A glorious HOLIDAY turned out!
    PYOTR eventually passed out.
    Hid the PRINCE face in a salad
    (It was very tasty, by the way).
    KLAVA sings a song,
    How everything will end, waiting.
    And the envious girl, FRIEND,
    Although left without a spouse,
    Sings along with her too
    About “sorrows from the fields”.
    Having seen enough of these cases,
    PARROT ours turned gray.
    He is silent on weekdays,
    And as a HOLIDAY - so it shouts.
    Here is the end of the fairy tale,
    And who listened - well done!

    Game moment "Cheerful drinking orchestra"

    Who sits, who sits to the right of the bottle

    Beat the glass rhythmically with a fork.
    Who sits, who sits from the bottle to the left
    Boldly knock on the plate with a fork.
    Who sits, who sits to the right of the herring
    Hit the plate with a fork and spoon.
    Who sits, who sits to the right of the potato
    Hit the knees with both palms.
    Who is at the table today drank quite a bit
    Beat the spoon on the sly with a fork
    Who is in this hall today came late
    Tap the glass gently on the table.
    Who today arrived and arrived on time
    Hit the floor with your heel as best you can.
    Who is happy everyone stayed - clap your hands!
    Who a little was angry- don't hesitate too.
    And now together everything you can - at once!
    Cheerfully and joyfully at our holiday!

    The selection is posted for review

    Number of players: any
    Optional: no
    This is an old Russian game. It was played after Fomina's week, before Petrov's day.
    Players go out to the meadow, sit on their knees one to the other, mating with one another in the form of a long ridge.
    The front one gets the name of the grandmother, and all the others are considered a radish. A merchant is buying a radish.
    Merchant. Granny! Sell ​​the radishes! Granny. Buy it, father.
    The merchant examines the radish, tries in every manner, feels it and tries to pull it out.
    Merchant. Granny! Is there a feeble radish?
    Granny. That you, father, are all young, bitter, one to one; pull yourself out any for trial.
    The merchant begins to pull out - how much strength there is.
    Merchant. Granny! Your radish cannot be pulled out of your own free will: it has grown. Let me dig up the mower by the roots.

    Building - role-playing game

    New Year's Tale-2 - role-playing game

    Number of players: any

    The presenter comes out with a hat containing pieces of paper with roles and invites the participants to sort out the roles. Then the presenter tells the tale offered below. Participants perform actions in accordance with the role.
    The text of the tale:
    Here is a house that is built in the forest.
    But Santa Claus is a tough old man,

    And in any weather

    From a house that is built in the forest.
    But the Snow Maiden is a grumpy girl,
    Which languishes in girls for a long time
    But he loves Santa Claus - that old man,
    Who will wear a red caftan,
    And in any weather
    Goes to wish you a Happy New Year!
    From a house that is built in the forest!
    And here are the funny kids
    They love beautiful books
    But life prepares them such surprises,

    New Year's fairy tale - role-playing game

    Number of players: 14
    Additionally: papers with roles
    Preparation: Roles are written on pieces of paper:
    - A curtain
    - Oak
    - Crow
    - Boar
    - Bullfinch
    - Father Frost
    - Snow Maiden
    - Nightingale - robber - Horse
    - Ivan Tsarevich
    The presenter comes out with a hat with pieces of paper with roles and invites the participants to sort out the roles.
    Then the presenter tells the tale offered below. Participants perform actions in accordance with the role. (All offhand.)
    Scene # 1
    The curtain has gone.
    There was an oak tree in the clearing.

    A herd of hogs ran by.
    A flock of ducks flew by.
    Santa Claus and Snow Maiden were walking in the clearing.
    The curtain has gone.
    (Participants leave the stage.)
    Scene # 2
    The curtain has gone.
    There was an oak tree in the clearing.
    Cawing, a raven flew in and sat on an oak tree.
    A herd of hogs ran by.

    Dating Scene - Role Play

    Number of players: any
    Optional: no
    Each person constantly gets to know someone. There are even all sorts of tips on how to get to know each other correctly in order to make a good impression of yourself. But these rules are valid only in the usual, everyday conditions. And if you have an incredible acquaintance? How then should a person behave? Imagine and stage a situation in which they meet ...
    - astronauts with aliens;
    - hunters with a Bigfoot;
    - the new owner of the castle with ghosts living in it;

    Transformations - game for adults

    Number of players: any
    Optional: no
    Everything and everything turns into something else, but not with the help of words, but with the help of determining the expediency of actions. The room turns into a forest. Then the participants - in trees, animals, birds, lumberjacks, etc.
    And if to the station - it means in a suitcase, a train, passengers. And if in the studio - in announcers, cameramen, "pop stars", etc. At the same time, someone can make noise decoration, portray props, etc.

    Maternity hospital-2 - role-playing game

    Vasya and the "head" - a game (competition) for adults

    Number of players: any
    Optional: no
    The host is chosen - Vasya, the rest of the participants play the role of the "head". To do this, it is necessary to separate as follows: one plays the role of the left eye, the other - the right, the third - the nose, the fourth - the ear, etc. Then you need to compose such a mise-en-scène so that a figure resembling the head of a giant is formed. If there are many participants, then it is good in this case to give someone the role of left and right hands.