• What can be cooked from squid: quick and tasty

    The ArtRage program - I continue to experiment with it - on the one hand, the first enthusiasm subsided, and on the other, I appreciated the new features.

    Yesterday I was sitting at midnight - I was fighting like a fish on ice, trying to draw something - everything turned out to be complete garbage, since I was used to drawing in graphics, and writing light and color - for me, is a filkin letter. Roughly I understand that picking up a program that imitates live instruments, I need to study real oil or gouache techniques, but to be honest, even digging into books was terribly lazy. And at the same time, it was not too lazy to sit for hours and bang your head against the monitor, in an attempt to get an idealistic result. This is the first. And then - well, at least some result. Tin straight.

    But this afternoon I sat down again for the program - I opened it several times, maused it, broke off and closed it again. Powerlessness raged. I decided to try to follow the path of least resistance - I once tried to paint with gouache and even a small one - I decided to start from the mountains, although I don't know how, but somehow I can.

    I smeared about the mountains - I didn't like it, I faked a colorful background - I didn't like it, well, I just don't understand why everything turns out to be clumsy and creepy ... hanging down the grass - such as algae - for mystery and entourage. Under the cut - step-by-step drawing pictures.

    Tupnyak continued. I think - why not attach there some stalactite outgrowth thread? One smeared it, others were terribly lazy to draw - so I copied it, transformed it and stuck it on the walls and floor of the cave in no particular order - it seemed like it somehow reconciled the foreground of the drawing with the background mountain landscape. The cutting edge turned out to be sharper, and the mountains are in that focus, which does not require clarity - from this I was suddenly pleased)))

    I put the colors more carefully and wanted to put the black contour man in there, but for some reason the man turned out to be white and transparent. I thought - maybe this could be somehow intelligible and for the idea of ​​a drawing like that in a theme - I made his hands in the position of wings and put him on a snag at the exit from the cave - it turned out such a transparent enlightened contour, soar over whatever Himalayas, ready by force practical phone number =)

    Not to say that all this garbage is easy - I draw and rage ... Now I will try to draw in Corel Painter - as I tried it and much more actively than ArtRage, maybe I’ll be lucky there and it will work out? Or maybe it’s stupid to take the oil presented to me and go to the open air and draw? Ali to the artist for the courses? Damn - all the thoughts are right up to the pathos - but in the near future I will not have time in any way - the current is replacing the stupid thing with something productive, I can draw with virtual oil at the computer ...

    A series of messages "":
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    Wonderful drawing program. Very well imitates drawing with a brush, pencil and other tools of a real artist.

    Probably, each of us in childhood dreamed of becoming a creative person. Most often an artist or musician. Remember how you painted entire albums, exhausting paints, paper, and the patience of your parents. Years passed, and the craving for drawing passed to the pages of long-suffering textbooks, which were written with their "masterpieces" by many unrecognized "masters" of the genre.

    With the advent of computers, it became possible to "mock" any pictures, photographs, books, etc. without much damage to them (if you did not forget to make a copy. Fortunately, there are many programs for this, starting with a Photoshop, and ending with the standard Paint.

    The program, which we will talk about today, is a kind of intermediate link between advanced and conventional graphics packages. This is a product of a New Zealand company Ambient DesignArtRage.

    ArtRage exists in two versions: ArtRage Full Edition(fully functional paid version) and ArtRage Starter Edition(truncated to the point of disgrace, but free). Let's talk, of course, about free.

    Since the localization is not supposed, I will translate the basic concepts for you. So, in front of you main(it is the only one) window programs. In the screenshot, you can see that ArtRage- pretty pretty in its design (and this is at a size of less than 10 megabytes !!!). All menus and toolbars are conveniently positioned around the work area in such a way that they do not interfere with the movements of your creative hands. And, even if you need to climb onto one of them, the panel will immediately helpfully disappear from your path.

    ArtRage features

    Now about opportunities... In the full version, the capabilities are very, very good. This includes support for layers, and additional tools for retouching, and original fonts, and much more. In the free version, although it is possible to open images with almost any extension, you will not be able to create more than one layer. The free version, in my opinion, is intended not so much for working with ready-made photos, but for creating your own drawings.

    For this purpose (drawing from scratch) in ArtRage there are some pretty good tools. By the principle of visual technique, they resemble real counterparts, so that artists will be delighted with them. In the following screenshot, you will see these tools in action:

    How to paint with ArtRage

    A child will also be able to manage the program (by the way, children really like programs of this type - colorful and simple). All that needs to be done is to select a drawing tool, then select a suitable color (you can from the palette, or you can use the Eyedropper or the Tracing tool) and then adjust the tool itself. For each of them there are such options: (such as Clarity, Brightness), Tilt angle(Tilt angle), Softness(Softness) and Wetness(Wetting level).

    To resize any tool, just press "a plus" or "minus" on the toolbar (bottom left corner).

    Now let's look at the bottom center pane. There are six buttons on it. The first three are for moving your drawing: carryover(in the horizontal plane), change of size(you can also use the 100% window on the top panel or the mouse wheel) and rotation... Of the following three, only Stencils(Stencil, Template) and Tracing(Trace, color tracking). Moreover, if Tracking works fine, then in Stencils You can only use ruler(Stencils - Rulers - Ruler).

    Another small feature - base selection for drawing (canvas, paper, etc.). To do this, create new project(File - New - Panting) and in the window that opens, select the item Grain(Corn). You can also customize Colour our canvas. To do this, select in the same window the item Color(Colour).

    Saving a drawing

    Concerning preservation drawings, then the authors left us with full functionality. You can save drawings in own format ArtRage .ptg(File - Save Painting ... / Save Painting As ...), convert in any popular graphic format (File - Export As Image ...) or output the file to seal(File - Print Painting ...).

    The function of saving to a given graphic format is so well thought out that you can use ArtRage as a converter. To do this, you just need import the file you need into the program (File - Import Image ...), and then click Save as(Save Painting As ...) and select the required format.

    Well, that seems to be all. As a full-fledged graphics editor free version ArtRage Not good for anything, but for fun - just the right thing. I've also decided to have some fun and hastily painted my "masterpiece".

    Painting "Night Lights of a Seaside Town".

    P.S. This article is intended for free distribution. It is encouraged to copy it with the preservation of the authorship. Ruslana Tertyshny and all P.S. and P.P.S.

    Choice pencil drawing paper- the task is quite difficult. Novice artists often use ordinary office sheets of paper for their illustrations or even checkered notebooks. For sketches, this option is acceptable, but if you are going to become a professional artist, then you need to study this issue in more detail. In this article, we will look at the main types papers for artists, after which you can determine for yourself, which paper is better on Total paint pencil.


    A pencil is a very simple drawing material from which artists begin their creative paths. Even any kid makes his first lines with a pencil before moving on to more complex material. But not that pencil and primitive, if you study it in more detail. He is able to help the artist create sketches, various illustrations, drawings and paintings. Pencils have their own types and it is important for any artist to be able to choose the right material for his work so that the illustration has a presentable look. So let's figure it out, how to choose a pencil for drawing?


    Each person has talents. In early childhood, we dream of a future profession, but children's desires often remain just fantasies, because not every parent will approve of the dream of becoming a designer or artist, believing that with such a profession it will be hard in life, that this is an unclaimed job.


    Sometimes, for various reasons, we do not want someone to know that we have made one or another of our portraits ourselves. In this case, it would be good to contrive and take a self-portrait (selfie) as if we were photographed by a professional. Whether it is necessary for our social network page, or for any portfolio, or, in the end, for personal use is not important.

    Every person is talented. Everyone can learn to sing, dance or paint. There is not a single person who, deep down in his soul, has not dreamed of being able to do something wonderful. And if you say that you do not know how to draw, you are deceiving yourself in the first place. But if you really want to learn how to draw, then follow the 10 simplest rules formulated from the experience of teachers -anyone can learn this art.

    1. Look for a mentor

    The most important thing in any person's life is a good teacher. As you grow professionally, constantly look for a mentor. You need to find a person whom you can fully trust: his knowledge and experience. The creative activity of such a person should evoke your respect and be recognized by the public. It so happens that good artists cannot be mentors, it is simply not given to them. Not everyone is given methodological and teaching talent by nature. It is not enough to give advice. A good teacher takes an active part in the life of the student, comes up with assignments taking into account individual abilities. There is another side of the coin - experienced teachers can burn out. If they themselves have not been engaged in creativity for a long time and are slipping into the performance of formal supervisory functions, this is a bunch of harm than good. Look for your master, meeting with whom will turn the world upside down and change your destiny.

    2. Don't be afraid to repeat mistakes

    It is natural for a person to bury himself in the first obstacle - to quit the work he has begun for fear of repeating a mistake. Do not be afraid! Something didn't work out - start over! Don't be afraid to make mistakes. Study them, take a closer look at them. Perhaps this is your personality.

    3. Outline

    Don't be afraid to sketch. This is the most important condition for successful studies. You need to do a lot of them: at least 5-6 sketches a day, the more the better. Anywhere, anytime: draw at home, at work, on the go. This helps to develop a "hand", acuity and speed of perception, the ability to see proportions and capture character. It is useful to draw comics, step-by-step instructions, and even frames for a cartoon. In them, you can learn how to control the movements of characters and make them recognizable.

    4. Professional literature

    Don't try to reinvent the wheel. All you need to know has been around for a long time. One book a month - no less. Art history, anatomy, physics of natural phenomena, psychology, philosophy, basics of perception, color science, technique and technology of materials, treatises of old masters and biographies of artists. Read everything related to the profession of an artist. If something was not found in the library or in the store, there is the Internet. Today it provides a global opportunity to get almost any material. But, pay attention to the source of information. You can't trust everyone.

    5. Copies

    Surround yourself with role models, they are very good at helping to develop artistic taste. Make 1 copy every 3 months. These should be solid works from good originals by great masters. You should try to get as close as possible to the original source. This will help not only the study of the master's techniques, but also his biography and culture of that time.

    6. Memory and attention

    Even drawing from nature, we work from memory. Sketch from memory in parallel with a lengthy training set, taking apart the details. Draw this or that element at home. By developing visual memory, you can not only learn how to draw well, but also compose convincingly.

    7. Nature

    Under the guidance of an experienced mentor, study nature for at least 2 hours a day. From simple to complex. To successfully master professional skills, you need to make an individual lesson plan or follow it. It is necessary to combine work in the studio with field trips.

    8. Don't paint from a photo

    Irreversible consequences can be tempting to simplify work from nature by photographing and trying to paint a photograph. A novice artist, not realizing the intricacies of revealing the form, can become dependent on the lens. The camera cannot replace the work of the mind and heart in transferring reality on a plane. There will be no creative processing of the plot, there will be no personal attitude and peculiarities of the creator. Only by becoming a master can you use a photo camera to collect material and capture the moment. Otherwise, you should not study painting, it is better to immediately go to a photography school.

    9. Breaks

    Don't get hung up. In the profession of an artist, and indeed in any creative work, it is important to be able to switch. If it doesn't work, take a break. Go for a walk, wander around the city, observe people. Or start something fundamentally new: a different drawing, change the technique, plot, point of view ... Therefore, it is sometimes worth starting several different works in different techniques and with different tasks. Take a step back and look at yourself from the outside. And everything will work out.

    10. Creativity

    Set high goals for yourself. If you are sailing across a river to get to the other side, you have to swim against the current. Otherwise, it will carry you far down. You must always remember why you started learning. Don't put off your artistic plans and creative ideas for long. This is your life and you have to live right now. Exhibitions, competitions, in your city, in another city. Don't quit being creative - be an artist!

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    David Revoie, illustrator and concept artist, shared with aspiring artists a list of knowledge that needs to be acquired in order for the work to be realistic. It doesn't matter what you paint - with a pencil, brush, crayons or on a tablet - these laws remain unshakable.

    site I have prepared an article for you, which clearly and clearly outlines a plan of action for a novice artist who has decided to study on his own.

    “It is difficult to choose what to study for those who are going to take up painting ... I receive many letters on this topic; beginners usually feel lost, lost in the midst of it all. Therefore, I decided to make a kind of table of contents - a list of what you need to learn and what you need to practice in order to create quality work and learn how to draw better. Each paragraph is provided with my simple comments, answering the questions "what", "why", "how". This will make it easier to find the material you want using your favorite search engine. Also, this material can be useful for those who want to improve the quality of their work. I will use these starting points in my exercises and when looking for errors in my work. If you're just starting out with drawing, here's my advice: be erudite, learn the basics, and focus on individual elements one at a time.

    1. Perspective

    What is it: The art of rendering three-dimensional space on a flat surface.
    What is the purpose: Do not draw flat, depict depth on 2D paper.
    What you need to know about it: Perspective grid, how simple shapes (cubes, balls, etc.) behave in perspective and how to keep proportions.

    Work based on two vanishing points (green and red).

    2. Proportions

    What is it: The ratio of the sizes of all objects in your drawing.
    What is the purpose: Draw recognizable objects thanks to stereotyped proportions.
    What you need to know about it: Learn to memorize proportions, find a way to easily memorize the ratios of parts of an object, compile a "dictionary" of proportions.

    The orange lines show the main proportions and ratios in the illustration (left) and sketch (right).

    3. Anatomy

    What is it: Study of the structure.
    What is the purpose: Draw objects realistically (people, animals, plants, machinery, etc.).
    What you need to know about it: Joints, bones, muscles, how they work, how they behave, how parts connect, etc.

    Hand drawing exercise (left), skeleton drawing exercise (center), muscle study (right).

    4. Composition

    Various sketches before starting work; search for a song.

    5. Lighting

    What is it: Light and shadow rendered in color.
    What is the purpose: Create illusion of light, display correct shadows, achieve volume and convey mood.
    What you need to know about it: Color values, shadow casting, influence of surface materials, light reflection, light characteristics (refraction, scattering materials, etc.).

    Left: The light shows the difference in material. Right: using light to show the second character (cast shadow).

    6. Edges

    What is it: A way to highlight the silhouettes of objects in your drawing.
    What is the purpose: Make the work easier to read, separate objects and background, enhance the depth effect.
    What you need to know about it: Edge style (hard / soft / fade) in drawing, line styles (weight, speed, softness) for outlines.

    Left and center: edges in the picture, right: outline thickness.

    7. Colors

    What is it: The art of choosing the right shades (midtones, shadows, highlights).
    What is the purpose: Add more movement, mood and emotion to your work.
    What you need to know about it: Color systems (monochromatic, complementary, etc.), peculiarities of the influence of colors on mood, stereotypes.

    Top left: 3 color circles representing the palettes for this work; three complementary colors.

    8. Poses

    What is it: The art of capturing active movement on a static sheet.
    What is the purpose: Add life, energy, movement and show dynamics.
    What you need to know about it: Emotional strokes, sketches, quick drawings, exploring everything moving, frequent warm-up exercises.

    Left: zoo penguin poses, center: learning poses while moving, right: warm-up sketches of a figure.

    9. Style

    What is it: Aesthetics, sense of style. Often depends on fundamental standards (ethical, historical, social, symbolic), art of cultural groups, art market.
    What is the purpose: Pave the way for the work to the audience.
    What you need to know about it: Your own taste, culture, creative team as an audience and creators at the same time.

    Left: classic black and white portrait, center: heavily stylized (and weird) character and painting style, right: my comic style.

    10. Idea

    What is it: Drawing abstract concepts, conceptual associations, invention and proposal of a new design. It's mostly a development process.
    What is the purpose: Suggest new images of objects, characters and creatures to entertain or inform the public.
    What you need to know about it: How things work, how to create new things, associations of ideas, funny situations, the creative process.

    A new type of technique (left), a new type of dragon (center) and a medieval house that no one has seen before (right).

    11. Communication

    What is it: An image can convey a large amount of complex information quickly. The proverb "A picture is worth a thousand words" explains this well.
    What is the purpose: The artist can communicate (internationally or not) with the audience.
    What you need to know about it: Reading images (decoding sent messages, non-verbal signs), conveying meaning, history, information.

    The drawing of the sheet does not convey much information (left), but the complex of details and facial expressions can already tell the story (center). A symbol such as a stamp from newspapers (right) can make you think deeper about the problem of unethical journalism.

    Conclusion: a meaningful illusion

    If you can correctly combine all of the above, you will achieve a sense of volume, depth, texture, light, movement and life on a static surface. This will immerse your viewers in your world, and you can easily convey your ideas, messages, or tell a story to them. And finally, as I see the result: the art of creating meaningful illusions... This whole palette of skills will serve your intellectual (memory, control, determination) as well as emotional development (feelings, emotions, subconsciousness). This is a complex exercise that requires knowledge, observation, imagination but above all you need PRACTICE, PRACTICE and PRACTICE... Drawing skill is like a muscle (and you certainly won't get stronger by reading a book on weight lifting or watching a video), so good luck with drawing and painting. build your unique experience".